posted by sysrpl on Sunday August 19, 2012 11:23 PM
Recently I've been spending time going through the Android SDK and experimenting with my Nexus 7 Android tablet. I've mostly been interesting in creating tools to bridge PCs and Android devices. After settling in on my tool chain preferences I finished writing unit tests and my first cross platform Android tool.
The application helps Android developers by scaling their image resources (pngs only at the moment) to a user provided physical size, and output resized copies of the image to your Android project resources folder. It automatically finds the appropriate folders in your Android projects and uses a high quality scaling algorithm. It also previews the details of how the image will be scaled at each dpi level before you tell it to scale and copy image to your project's resources.
posted by sysrpl on Wednesday November 9, 2011 9:58 AM
From usually well informed sources comes news that Microsoft may halt development on Silverlight after version 5 ships, which could occur later this month. This news comes on the heels of word that Adobe is abandoning development of Flash for mobile devices.
posted by sysrpl on Monday October 3, 2011 9:50 AM
While upgrading the computer serving up this website the other day I rummaged through some of its folders and happened upon a forgotten project. I thought the project might be of interest to some of you so I'll share what it does. If there's any interest I'll pull it's code together and put it online.
posted by sysrpl on Sunday February 6, 2011 7:53 PM
posted by sysrpl on Wednesday December 29, 2010 10:50 AM
Here is a new implementation of multicast delegates for Delphi based on generics. What follows in this article is a brief summary of my implementation and at the inside you'll find the complete source code.
posted by sysrpl on Tuesday October 13, 2009 1:13 PM
When drawing inside polygons using a GPU shader, if your shader outputs areas containing high contrast lines, those lines will be heavily aliased. Multisampling does nothing to fix the aliasing, as multisampling only serves to smooth the edges of geometry and not their interior fills.