posted by sysrpl on Sunday August 10, 2008 11:58 AM
I was playing around with some realtime shader ideas and decided to implement a hatching shader. I think the end result is somewhat good. Click more for some screen caps and judge for yourself.
I was fooling around with some GPU shaders today and needed to input some colors values. Always looking to add common tasks to my codebase, I decided to create some color mixer controls from scratch. In the video there are three new controls: hue picker, saturation picker, and alpha picker.
posted by sysrpl on Thursday June 12, 2008 9:51 PM
GDI+ is a complete failure. It is slow, uses software rendering (please don't mention Matrox, they aren't an option in 2008), and doesn't have an officially supported C interface.
Microsoft, please get serious and create a new hardware abstraction API for drawing graphics to replace the ancient GDI. Put it into the Platform SDK as a C interface and create some .NET wrappers for it. Use every means at your disposal to make damn sure hardware vendors provide accelerated drivers for it.
posted by sysrpl on Tuesday March 18, 2008 12:34 PM
Here is a small free application called FTP Snapshop. It does the following: Runs in the system tray waiting for your used defined hot key. When the hot key is pressed, it automatically takes a snap shot of whatever window you are in, compresses it into a jpg, gives it a unique name based on the MD5 checksum, uploads it to a user specified ftp site, and copies the url to the clipboard.
posted by sysrpl on Wednesday March 5, 2008 3:01 AM
This is a simple tool for Phun users. For those you you that haven't tried Phun yet, it's a sandbox physics simulator/game written by Emil Ernerfeldt for his Masters thesis.
The tool overcomes a few of Phun's shortcomings, namely the ability to draw straight lines and complex symmetric shapes, and is called the Phun Gear Creator.
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